Ahh, Super Mario 64. One of my all-time favourite video games. But there's some stars that aren't what you'd exactly call "fun". So here, I'll be listing 5 of my least favourite stars to get in Super Mario 64, in no particular order. I'm not including any 100-coin stars, because it's pretty obvious that people don't like the 100-coin stars, and I'm also not including any extra stars that were added in Super Mario 64 DS. Also, keep in mind that this is my opinion.
Name: Chests in the Current
Stage: Dire, Dire Docks
Reason for Dislike: The underwater controls in Super Mario 64 aren't really the best, especially when you need to make sharp turns to get to the front of the chests when you accidentally approach them from the back. This is one of the main reasons I really don't like Chests in the Current. I know the simplest solution is to make a large U-turn to reach the front of the chest, but that's not exactly the easiest thing to do when there's a huge whirlpool smack in the middle of the area, with one of the chests being right next to the thing. Also, the chests must be opened in a specific order, which I can understand being easy for people who've played the game twenty times over, but I'm not one of those people.
|Approaching the chest from behind? Bad luck...|
Name: Tower of the Wing Cap
Stage: Castle Secret Star
Reason for Dislike: When you enter the stage, make sure you follow the spiral of coins that leads you to each pair of Red Coins. If you miss even one of the first six Red Coins, you might as well just ground-pound to your death, since once you lower, it's extremely difficult to regain altitude, especially in the time limit of the Wing Cap.
|Nice job with the altitude there.|
Name: Elevate for 8 Red Coins
Stage: Hazy Maze Cave
Reason for Dislike: The Red Coins in Hazy Maze Cave are all in one room. Sounds easy, right? Wrong. Unless you're a super expert at this game, moving the platform to get the first four Red Coins is a nightmare. Falling off the platform is a guaranteed thing, as you accidentally run too far off of the platform, or slide off of it when it crashes, or any of those things. When you're attempting to grab the Red Coins in the higher portion of the room, it's pretty bad, too. The platforms are really narrow, leading to you falling off of the platform a lot. In short, getting the coins in this room means a lot of falling.
|See that Mr. I over there? Enough said.|
Name: Mystery of the Monkey Cage
Stage: Tall, Tall Mountain
Reason for Dislike: Imagine the secret stars obtained by catching MIPS the Rabbit in the basement. Now imagine having to catch something more obnoxious, and having to do it with death lurking all around you. That's how it feels to have to catch the monkey on top of the mountain in this star. It jumps over you, it runs around, and you can't really dive, since there's a likely chance of accidentally flinging yourself all the way down the mountain. In fact, I only ended up catching it when it got itself stuck in a wall and stopped running around.
|All I can say is, at least it doesn't steal your hat when you pick it up.|
Name: Snowman's Lost his Head
Stage: Cool, Cool Mountain
Reason for Dislike: When you initiate the conversation with the Snowman's body, it immediately sets off, leaving you to trail behind it, in an attempt to overtake it. The problem is, you HAVE to be in front of it, so you can guide it to the Snowman, because if you're not, it rolls straight past the Snowman and plummets off the stage. It's not exactly made any easier with the fact that you can't take any shortcuts when guiding the snowball down the mountainside.
Honourable Mentions: In the Talons of the Big Bird, Bully the Bullies, Coins Amassed in a Maze.
Remember, this list wasn't in any particular order.
See you all later, and check back here for today's Stage Sunday!